THMMY.gr

Ηλεκτρονικοί Υπολογιστές και Τεχνικά Θέματα => Προγραμματισμός (C, VB, Delphi, PHP, ASP...) => Topic started by: Katarameno on October 19, 2016, 14:49:19 pm



Title: Bass Test & Bass Sync with Delphi - Α έτσι μιξάρουν με το μπάσσο οι κουφάλες :P
Post by: Katarameno on October 19, 2016, 14:49:19 pm
(*
 *   BassTest - Simple BASS Test for Delphi
 *)

unit BTMain;

interface

uses
  Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
  Bass, StdCtrls, ExtCtrls, Buttons;

type
  TForm1 = class(TForm)
    GroupBox1: TGroupBox;
    GroupBox2: TGroupBox;
    GroupBox3: TGroupBox;
    Button1: TButton;
    Button2: TButton;
    Label1: TLabel;
    ListBox1: TListBox;
    ListBox2: TListBox;
    Button4: TButton;
    Button5: TButton;
    Button6: TButton;
    Button7: TButton;
    Button8: TButton;
    Button9: TButton;
    Button10: TButton;
    Button11: TButton;
    OpenDialog1: TOpenDialog;
    Timer1: TTimer;
    OpenDialog2: TOpenDialog;
    OpenDialog3: TOpenDialog;
    ListBox3: TListBox;
    Button3: TButton;
    Button12: TButton;
    Button13: TButton;
    Button14: TButton;
    Button15: TButton;
    procedure FormCreate(Sender: TObject);
    procedure FormClose(Sender: TObject; var Action: TCloseAction);
    procedure Button4Click(Sender: TObject);
    procedure Button5Click(Sender: TObject);
    procedure Button6Click(Sender: TObject);
    procedure Button7Click(Sender: TObject);
    procedure Button8Click(Sender: TObject);
    procedure Timer1Timer(Sender: TObject);
    procedure Button1Click(Sender: TObject);
    procedure Button2Click(Sender: TObject);
    procedure Button10Click(Sender: TObject);
    procedure Button11Click(Sender: TObject);
    procedure Button9Click(Sender: TObject);
    procedure Button15Click(Sender: TObject);
    procedure Button14Click(Sender: TObject);
    procedure Button3Click(Sender: TObject);
    procedure Button12Click(Sender: TObject);
    procedure Button13Click(Sender: TObject);
  private
    mods: array[0..128] of HMUSIC;
    modc: Integer;
    sams: array[0..128] of HSAMPLE;
    samc: Integer;
    strs: array[0..128] of HSTREAM;
    strc: Integer;
    procedure Error(msg: string);
  public
  end;

var
  Form1: TForm1;

implementation

{$R *.DFM}


procedure TForm1.Error(msg: string);
var
   s: string;
begin
   s := msg + #13#10 + '(Error code: ' + IntToStr(BASS_ErrorGetCode) + ')';
   MessageBox(Handle, PChar(s), nil, 0);
end;


procedure TForm1.FormCreate(Sender: TObject);
begin
   modc := 0;      // music module count
   samc := 0;      // sample count
   strc := 0;      // stream count

   // check the correct BASS was loaded
   if (HIWORD(BASS_GetVersion) <> BASSVERSION) then
   begin
      MessageBox(0,'An incorrect version of BASS.DLL was loaded',nil,MB_ICONERROR);
      Halt;
   end;

   // Initialize audio - default device, 44100hz, stereo, 16 bits
   if not BASS_Init(-1, 44100, 0, Handle, nil) then
      Error('Error initializing audio!');
end;


procedure TForm1.FormClose(Sender: TObject; var Action: TCloseAction);
var
  a: Integer;
begin
    (*
     (It's not actually necessary to free the streams, musics and
     samples because they are automatically freed by BASS_Free.)
   *)

   // Free stream
  if strc > 0 then
    for a := 0 to strc - 1 do
       BASS_StreamFree(strs[a]);

    // Free music
   if modc > 0 then
      for a := 0 to modc - 1 do
         BASS_MusicFree(mods[a]);

   // Free samples
   if samc > 0 then
      for a := 0 to samc - 1 do
         BASS_SampleFree(sams[a]);

   // Close BASS
   BASS_Free();
end;


procedure TForm1.Button4Click(Sender: TObject);
var
   i: Integer;
begin
   i := ListBox1.ItemIndex;
   // Play the music (continuing from current position)
   if i >= 0 then
      if not BASS_ChannelPlay(mods
, False) then
         Error('Error playing music!');
end;

procedure TForm1.Button5Click(Sender: TObject);
var
   i: Integer;
begin
   i := ListBox1.ItemIndex;
   // Stop the music
   if i >= 0 then
      BASS_ChannelStop(mods);
end;


procedure TForm1.Button6Click(Sender: TObject);
var
   i: Integer;
begin
   i := ListBox1.ItemIndex;
   // Play the music from the beginning
   if i >= 0 then
      BASS_ChannelPlay(mods, True);
end;


procedure TForm1.Button7Click(Sender: TObject);
var
   f: PChar;
begin
   if not OpenDialog1.Execute then Exit;
   f := PChar(OpenDialog1.FileName);
   mods[modc] := BASS_MusicLoad(False, f, 0, 0, BASS_MUSIC_RAMP {$IFDEF UNICODE} or BASS_UNICODE {$ENDIF}, 1);
   if mods[modc] <> 0 then
   begin
      ListBox1.Items.Add(OpenDialog1.FileName);
      Inc(modc);
   end
   else
      Error('Error loading music!');
end;


procedure TForm1.Button8Click(Sender: TObject);
var
   a, i: Integer;
begin
   i := ListBox1.ItemIndex;
   if i >= 0 then
    begin
      BASS_MusicFree(mods);
      if i < modc then
         for a := i to modc - 1 do
            mods[a] := mods[a + 1];
      Dec(modc);
      ListBox1.Items.Delete(i);
   end;
end;


procedure TForm1.Timer1Timer(Sender: TObject);
begin
   // update the CPU usage % display
   Label1.Caption := 'CPU%  ' + FloatToStrF(BASS_GetCPU, ffFixed, 4, 2);
end;


procedure TForm1.Button1Click(Sender: TObject);
begin
   // Pause audio output
   BASS_Pause();
end;

procedure TForm1.Button2Click(Sender: TObject);
begin
   // Resume audio output
   BASS_Start();
end;


procedure TForm1.Button10Click(Sender: TObject);
var
  f: PChar;
begin
   if not OpenDialog3.Execute then Exit;
   f := PChar(OpenDialog3.FileName);
   sams[samc] := BASS_SampleLoad(FALSE, f, 0, 0, 3, BASS_SAMPLE_OVER_POS {$IFDEF UNICODE} or BASS_UNICODE {$ENDIF});
   if sams[samc] <> 0 then
   begin
      ListBox2.Items.Add(OpenDialog3.FileName);
      Inc(samc);
   end
    else
      Error('Error loading sample!');
end;


procedure TForm1.Button11Click(Sender: TObject);
var
   a, i: Integer;
begin
  i := ListBox2.ItemIndex;
   if i >= 0 then
    begin
      BASS_SampleFree(sams);
      if i < samc then
         for a := i to samc - 1 do
            sams[a] := sams[a + 1];
      Dec(samc);
      ListBox2.Items.Delete(i);
   end;
end;

procedure TForm1.Button9Click(Sender: TObject);
var
   i: Integer;
  ch: HCHANNEL;
begin
   i := ListBox2.ItemIndex;
  // Play the sample at default rate, volume=50%, random pan position
   if i >= 0 then
  begin
    ch := BASS_SampleGetChannel(sams, False);
    BASS_ChannelSetAttribute(ch, BASS_ATTRIB_PAN, (Random(201) - 100) / 100);
    BASS_ChannelSetAttribute(ch, BASS_ATTRIB_VOL, 0.5);
      if not BASS_ChannelPlay(ch, False) then
         Error('Error playing sample!');
  end;
end;


procedure TForm1.Button15Click(Sender: TObject);
var
   f: PChar;
begin
   if not OpenDialog2.Execute then Exit;
   f := PChar(OpenDialog2.FileName);
   strs[strc] := BASS_StreamCreateFile(False, f, 0, 0, 0 {$IFDEF UNICODE} or BASS_UNICODE {$ENDIF});
   if strs[strc] <> 0 then
   begin
      ListBox3.Items.Add(OpenDialog2.FileName);
      Inc(strc);
   end
   else
      Error('Error creating stream!');
end;

procedure TForm1.Button14Click(Sender: TObject);
var
   a, i: Integer;
begin
   i := ListBox3.ItemIndex;
   if i >= 0 then
    begin
      BASS_StreamFree(strs);
      if i < strc then
         for a := i to strc - 1 do
            strs[a] := strs[a + 1];
      Dec(strc);
      ListBox3.Items.Delete(i);
   end;
end;

procedure TForm1.Button3Click(Sender: TObject);
var
   i: Integer;
begin
   i := ListBox3.ItemIndex;
   // Play the stream (continuing from current position)
   if i >= 0 then
      if not BASS_ChannelPlay(strs, False) then
         Error('Error playing stream!');
end;

procedure TForm1.Button12Click(Sender: TObject);
var
   i: Integer;
begin
   i := ListBox3.ItemIndex;
   // Stop the stream
   if i >= 0 then
      BASS_ChannelStop(strs);
end;

procedure TForm1.Button13Click(Sender: TObject);
var
   i: Integer;
begin
   i := ListBox3.ItemIndex;
   // Play the stream from the beginning
   if i >= 0 then
      BASS_ChannelPlay(strs, True);
end;

end.


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{
  BASS 2.4 Delphi unit
  Copyright (c) 1999-2016 Un4seen Developments Ltd.

  See the BASS.CHM file for more detailed documentation

  How to install
  --------------
  Copy BASS.PAS to the \LIB subdirectory of your Delphi path or your project dir

  NOTE: Delphi users should use the BASS_UNICODE flag where possible
}

unit BASS;

interface

{$IFDEF MSWINDOWS}
uses
  Windows;
{$ENDIF}

const
  BASSVERSION = $204;             // API version
  BASSVERSIONTEXT = '2.4';

  // Use these to test for error from functions that return a DWORD or QWORD
  DW_ERROR = LongWord(-1); // -1 (DWORD)
  QW_ERROR = Int64(-1);    // -1 (QWORD)

  // Error codes returned by BASS_ErrorGetCode()
  BASS_OK                 = 0;    // all is OK
  BASS_ERROR_MEM          = 1;    // memory error
  BASS_ERROR_FILEOPEN     = 2;    // can't open the file
  BASS_ERROR_DRIVER       = 3;    // can't find a free sound driver
  BASS_ERROR_BUFLOST      = 4;    // the sample buffer was lost
  BASS_ERROR_HANDLE       = 5;    // invalid handle
  BASS_ERROR_FORMAT       = 6;    // unsupported sample format
  BASS_ERROR_POSITION     = 7;    // invalid position
  BASS_ERROR_INIT         = 8;    // BASS_Init has not been successfully called
  BASS_ERROR_START        = 9;    // BASS_Start has not been successfully called
  BASS_ERROR_ALREADY      = 14;   // already initialized/paused/whatever
  BASS_ERROR_NOCHAN       = 18;   // can't get a free channel
  BASS_ERROR_ILLTYPE      = 19;   // an illegal type was specified
  BASS_ERROR_ILLPARAM     = 20;   // an illegal parameter was specified
  BASS_ERROR_NO3D         = 21;   // no 3D support
  BASS_ERROR_NOEAX        = 22;   // no EAX support
  BASS_ERROR_DEVICE       = 23;   // illegal device number
  BASS_ERROR_NOPLAY       = 24;   // not playing
  BASS_ERROR_FREQ         = 25;   // illegal sample rate
  BASS_ERROR_NOTFILE      = 27;   // the stream is not a file stream
  BASS_ERROR_NOHW         = 29;   // no hardware voices available
  BASS_ERROR_EMPTY        = 31;   // the MOD music has no sequence data
  BASS_ERROR_NONET        = 32;   // no internet connection could be opened
  BASS_ERROR_CREATE       = 33;   // couldn't create the file
  BASS_ERROR_NOFX         = 34;   // effects are not available
  BASS_ERROR_NOTAVAIL     = 37;   // requested data is not available
  BASS_ERROR_DECODE       = 38;   // the channel is/isn't a "decoding channel"
  BASS_ERROR_DX           = 39;   // a sufficient DirectX version is not installed
  BASS_ERROR_TIMEOUT      = 40;   // connection timedout
  BASS_ERROR_FILEFORM     = 41;   // unsupported file format
  BASS_ERROR_SPEAKER      = 42;   // unavailable speaker
  BASS_ERROR_VERSION      = 43;   // invalid BASS version (used by add-ons)
  BASS_ERROR_CODEC        = 44;   // codec is not available/supported
  BASS_ERROR_ENDED        = 45;   // the channel/file has ended
  BASS_ERROR_BUSY         = 46;   // the device is busy
  BASS_ERROR_UNKNOWN      = -1;   // some other mystery problem

  // BASS_SetConfig options
  BASS_CONFIG_BUFFER        = 0;
  BASS_CONFIG_UPDATEPERIOD  = 1;
  BASS_CONFIG_GVOL_SAMPLE   = 4;
  BASS_CONFIG_GVOL_STREAM   = 5;
  BASS_CONFIG_GVOL_MUSIC    = 6;
  BASS_CONFIG_CURVE_VOL     = 7;
  BASS_CONFIG_CURVE_PAN     = 8;
  BASS_CONFIG_FLOATDSP      = 9;
  BASS_CONFIG_3DALGORITHM   = 10;
  BASS_CONFIG_NET_TIMEOUT   = 11;
  BASS_CONFIG_NET_BUFFER    = 12;
  BASS_CONFIG_PAUSE_NOPLAY  = 13;
  BASS_CONFIG_NET_PREBUF    = 15;
  BASS_CONFIG_NET_PASSIVE   = 18;
  BASS_CONFIG_REC_BUFFER    = 19;
  BASS_CONFIG_NET_PLAYLIST  = 21;
  BASS_CONFIG_MUSIC_VIRTUAL = 22;
  BASS_CONFIG_VERIFY        = 23;
  BASS_CONFIG_UPDATETHREADS = 24;
  BASS_CONFIG_DEV_BUFFER    = 27;
  BASS_CONFIG_VISTA_TRUEPOS = 30;
  BASS_CONFIG_IOS_MIXAUDIO  = 34;
  BASS_CONFIG_DEV_DEFAULT   = 36;
  BASS_CONFIG_NET_READTIMEOUT = 37;
  BASS_CONFIG_VISTA_SPEAKERS = 38;
  BASS_CONFIG_IOS_SPEAKER   = 39;
  BASS_CONFIG_MF_DISABLE    = 40;
  BASS_CONFIG_HANDLES       = 41;
  BASS_CONFIG_UNICODE       = 42;
  BASS_CONFIG_SRC           = 43;
  BASS_CONFIG_SRC_SAMPLE    = 44;
  BASS_CONFIG_ASYNCFILE_BUFFER = 45;
  BASS_CONFIG_OGG_PRESCAN   = 47;
  BASS_CONFIG_MF_VIDEO      = 48;
  BASS_CONFIG_AIRPLAY       = 49;
  BASS_CONFIG_DEV_NONSTOP   = 50;
  BASS_CONFIG_IOS_NOCATEGORY = 51;
  BASS_CONFIG_VERIFY_NET    = 52;
  BASS_CONFIG_DEV_PERIOD    = 53;
  BASS_CONFIG_FLOAT         = 54;

  // BASS_SetConfigPtr options
  BASS_CONFIG_NET_AGENT     = 16;
  BASS_CONFIG_NET_PROXY     = 17;

  // BASS_Init flags
  BASS_DEVICE_8BITS       = 1;    // 8 bit
  BASS_DEVICE_MONO        = 2;    // mono
  BASS_DEVICE_3D          = 4;    // enable 3D functionality
  BASS_DEVICE_16BITS      = 8;    // limit output to 16 bit
  BASS_DEVICE_LATENCY     = $100;  // calculate device latency (BASS_INFO struct)
  BASS_DEVICE_CPSPEAKERS  = $400; // detect speakers via Windows control panel
  BASS_DEVICE_SPEAKERS    = $800; // force enabling of speaker assignment
  BASS_DEVICE_NOSPEAKER   = $1000; // ignore speaker arrangement
  BASS_DEVICE_DMIX        = $2000; // use ALSA "dmix" plugin
  BASS_DEVICE_FREQ        = $4000; // set device sample rate
  BASS_DEVICE_STEREO      = $8000; // limit output to stereo

  // DirectSound interfaces (for use with BASS_GetDSoundObject)
  BASS_OBJECT_DS          = 1;   // IDirectSound
  BASS_OBJECT_DS3DL       = 2;   // IDirectSound3DListener

  // BASS_DEVICEINFO flags
  BASS_DEVICE_ENABLED     = 1;
  BASS_DEVICE_DEFAULT     = 2;
  BASS_DEVICE_INIT        = 4;

  BASS_DEVICE_TYPE_MASK        = $ff000000;
  BASS_DEVICE_TYPE_NETWORK     = $01000000;
  BASS_DEVICE_TYPE_SPEAKERS    = $02000000;
  BASS_DEVICE_TYPE_LINE        = $03000000;
  BASS_DEVICE_TYPE_HEADPHONES  = $04000000;
  BASS_DEVICE_TYPE_MICROPHONE  = $05000000;
  BASS_DEVICE_TYPE_HEADSET     = $06000000;
  BASS_DEVICE_TYPE_HANDSET     = $07000000;
  BASS_DEVICE_TYPE_DIGITAL     = $08000000;
  BASS_DEVICE_TYPE_SPDIF       = $09000000;
  BASS_DEVICE_TYPE_HDMI        = $0a000000;
  BASS_DEVICE_TYPE_DISPLAYPORT = $40000000;

  // BASS_GetDeviceInfo flags
  BASS_DEVICES_AIRPLAY         = $1000000;

  // BASS_INFO flags (from DSOUND.H)
  DSCAPS_CONTINUOUSRATE   = $00000010;     // supports all sample rates between min/maxrate
  DSCAPS_EMULDRIVER       = $00000020;     // device does NOT have hardware DirectSound support
  DSCAPS_CERTIFIED        = $00000040;     // device driver has been certified by Microsoft
  DSCAPS_SECONDARYMONO    = $00000100;     // mono
  DSCAPS_SECONDARYSTEREO  = $00000200;     // stereo
  DSCAPS_SECONDARY8BIT    = $00000400;     // 8 bit
  DSCAPS_SECONDARY16BIT   = $00000800;     // 16 bit

  // BASS_RECORDINFO flags (from DSOUND.H)
  DSCCAPS_EMULDRIVER = DSCAPS_EMULDRIVER;  // device does NOT have hardware DirectSound recording support
  DSCCAPS_CERTIFIED = DSCAPS_CERTIFIED;    // device driver has been certified by Microsoft

  // defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H)
  WAVE_FORMAT_1M08       = $00000001;      // 11.025 kHz, Mono,   8-bit
  WAVE_FORMAT_1S08       = $00000002;      // 11.025 kHz, Stereo, 8-bit
  WAVE_FORMAT_1M16       = $00000004;      // 11.025 kHz, Mono,   16-bit
  WAVE_FORMAT_1S16       = $00000008;      // 11.025 kHz, Stereo, 16-bit
  WAVE_FORMAT_2M08       = $00000010;      // 22.05  kHz, Mono,   8-bit
  WAVE_FORMAT_2S08       = $00000020;      // 22.05  kHz, Stereo, 8-bit
  WAVE_FORMAT_2M16       = $00000040;      // 22.05  kHz, Mono,   16-bit
  WAVE_FORMAT_2S16       = $00000080;      // 22.05  kHz, Stereo, 16-bit
  WAVE_FORMAT_4M08       = $00000100;      // 44.1   kHz, Mono,   8-bit
  WAVE_FORMAT_4S08       = $00000200;      // 44.1   kHz, Stereo, 8-bit
  WAVE_FORMAT_4M16       = $00000400;      // 44.1   kHz, Mono,   16-bit
  WAVE_FORMAT_4S16       = $00000800;      // 44.1   kHz, Stereo, 16-bit

  BASS_SAMPLE_8BITS       = 1;   // 8 bit
  BASS_SAMPLE_FLOAT       = 256; // 32 bit floating-point
  BASS_SAMPLE_MONO        = 2;   // mono
  BASS_SAMPLE_LOOP        = 4;   // looped
  BASS_SAMPLE_3D          = 8;   // 3D functionality
  BASS_SAMPLE_SOFTWARE    = 16;  // not using hardware mixing
  BASS_SAMPLE_MUTEMAX     = 32;  // mute at max distance (3D only)
  BASS_SAMPLE_VAM         = 64;  // DX7 voice allocation & management
  BASS_SAMPLE_FX          = 128; // old implementation of DX8 effects
  BASS_SAMPLE_OVER_VOL    = $10000; // override lowest volume
  BASS_SAMPLE_OVER_POS    = $20000; // override longest playing
  BASS_SAMPLE_OVER_DIST   = $30000; // override furthest from listener (3D only)

  BASS_STREAM_PRESCAN     = $20000; // enable pin-point seeking/length (MP3/MP2/MP1)
  BASS_MP3_SETPOS         = BASS_STREAM_PRESCAN;
  BASS_STREAM_AUTOFREE     = $40000; // automatically free the stream when it stop/ends
  BASS_STREAM_RESTRATE     = $80000; // restrict the download rate of internet file streams
  BASS_STREAM_BLOCK       = $100000;// download/play internet file stream in small blocks
  BASS_STREAM_DECODE      = $200000;// don't play the stream, only decode (BASS_ChannelGetData)
  BASS_STREAM_STATUS      = $800000;// give server status info (HTTP/ICY tags) in DOWNLOADPROC

  BASS_MUSIC_FLOAT        = BASS_SAMPLE_FLOAT;
  BASS_MUSIC_MONO         = BASS_SAMPLE_MONO;
  BASS_MUSIC_LOOP         = BASS_SAMPLE_LOOP;
  BASS_MUSIC_3D           = BASS_SAMPLE_3D;
  BASS_MUSIC_FX           = BASS_SAMPLE_FX;
  BASS_MUSIC_AUTOFREE     = BASS_STREAM_AUTOFREE;
  BASS_MUSIC_DECODE       = BASS_STREAM_DECODE;
  BASS_MUSIC_PRESCAN      = BASS_STREAM_PRESCAN; // calculate playback length
  BASS_MUSIC_CALCLEN      = BASS_MUSIC_PRESCAN;
  BASS_MUSIC_RAMP         = $200;  // normal ramping
  BASS_MUSIC_RAMPS        = $400;  // sensitive ramping
  BASS_MUSIC_SURROUND     = $800;  // surround sound
  BASS_MUSIC_SURROUND2    = $1000; // surround sound (mode 2)
  BASS_MUSIC_FT2PAN       = $2000; // apply FastTracker 2 panning to XM files
  BASS_MUSIC_FT2MOD       = $2000; // play .MOD as FastTracker 2 does
  BASS_MUSIC_PT1MOD       = $4000; // play .MOD as ProTracker 1 does
  BASS_MUSIC_NONINTER     = $10000; // non-interpolated sample mixing
  BASS_MUSIC_SINCINTER    = $800000; // sinc interpolated sample mixing
  BASS_MUSIC_POSRESET     = $8000; // stop all notes when moving position
  BASS_MUSIC_POSRESETEX   = $400000; // stop all notes and reset bmp/etc when moving position
  BASS_MUSIC_STOPBACK     = $80000; // stop the music on a backwards jump effect
  BASS_MUSIC_NOSAMPLE     = $100000; // don't load the samples

  // Speaker assignment flags
  BASS_SPEAKER_FRONT      = $1000000;  // front speakers
  BASS_SPEAKER_REAR       = $2000000;  // rear/side speakers
  BASS_SPEAKER_CENLFE     = $3000000;  // center & LFE speakers (5.1)
  BASS_SPEAKER_REAR2      = $4000000;  // rear center speakers (7.1)
  BASS_SPEAKER_LEFT       = $10000000; // modifier: left
  BASS_SPEAKER_RIGHT      = $20000000; // modifier: right
  BASS_SPEAKER_FRONTLEFT  = BASS_SPEAKER_FRONT or BASS_SPEAKER_LEFT;
  BASS_SPEAKER_FRONTRIGHT = BASS_SPEAKER_FRONT or BASS_SPEAKER_RIGHT;
  BASS_SPEAKER_REARLEFT   = BASS_SPEAKER_REAR or BASS_SPEAKER_LEFT;
  BASS_SPEAKER_REARRIGHT  = BASS_SPEAKER_REAR or BASS_SPEAKER_RIGHT;
  BASS_SPEAKER_CENTER     = BASS_SPEAKER_CENLFE or BASS_SPEAKER_LEFT;
  BASS_SPEAKER_LFE        = BASS_SPEAKER_CENLFE or BASS_SPEAKER_RIGHT;
  BASS_SPEAKER_REAR2LEFT  = BASS_SPEAKER_REAR2 or BASS_SPEAKER_LEFT;
  BASS_SPEAKER_REAR2RIGHT = BASS_SPEAKER_REAR2 or BASS_SPEAKER_RIGHT;

  BASS_ASYNCFILE          = $40000000;
  BASS_UNICODE            = $80000000;

  BASS_RECORD_PAUSE       = $8000; // start recording paused

  // DX7 voice allocation & management flags
  BASS_VAM_HARDWARE       = 1;
  BASS_VAM_SOFTWARE       = 2;
  BASS_VAM_TERM_TIME      = 4;
  BASS_VAM_TERM_DIST      = 8;
  BASS_VAM_TERM_PRIO      = 16;

  // BASS_CHANNELINFO types
  BASS_CTYPE_SAMPLE       = 1;
  BASS_CTYPE_RECORD       = 2;
  BASS_CTYPE_STREAM       = $10000;
  BASS_CTYPE_STREAM_OGG   = $10002;
  BASS_CTYPE_STREAM_MP1   = $10003;
  BASS_CTYPE_STREAM_MP2   = $10004;
  BASS_CTYPE_STREAM_MP3   = $10005;
  BASS_CTYPE_STREAM_AIFF  = $10006;
  BASS_CTYPE_STREAM_WAV   = $40000; // WAVE flag, LOWORD=codec
  BASS_CTYPE_STREAM_WAV_PCM = $50001;
  BASS_CTYPE_STREAM_WAV_FLOAT = $50003;
  BASS_CTYPE_MUSIC_MOD    = $20000;
  BASS_CTYPE_MUSIC_MTM    = $20001;
  BASS_CTYPE_MUSIC_S3M    = $20002;
  BASS_CTYPE_MUSIC_XM     = $20003;
  BASS_CTYPE_MUSIC_IT     = $20004;
  BASS_CTYPE_MUSIC_MO3    = $00100; // MO3 flag

  // 3D channel modes
  BASS_3DMODE_NORMAL      = 0; // normal 3D processing
  BASS_3DMODE_RELATIVE    = 1; // position is relative to the listener
  BASS_3DMODE_OFF         = 2; // no 3D processing

  // software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM)
  BASS_3DALG_DEFAULT      = 0;
  BASS_3DALG_OFF          = 1;
  BASS_3DALG_FULL         = 2;
  BASS_3DALG_LIGHT        = 3;

  // EAX environments, use with BASS_SetEAXParameters
  EAX_ENVIRONMENT_GENERIC           = 0;
  EAX_ENVIRONMENT_PADDEDCELL        = 1;
  EAX_ENVIRONMENT_ROOM              = 2;
  EAX_ENVIRONMENT_BATHROOM          = 3;
  EAX_ENVIRONMENT_LIVINGROOM        = 4;
  EAX_ENVIRONMENT_STONEROOM         = 5;
  EAX_ENVIRONMENT_AUDITORIUM        = 6;
  EAX_ENVIRONMENT_CONCERTHALL       = 7;
  EAX_ENVIRONMENT_CAVE              = 8;
  EAX_ENVIRONMENT_ARENA             = 9;
  EAX_ENVIRONMENT_HANGAR            = 10;
  EAX_ENVIRONMENT_CARPETEDHALLWAY   = 11;
  EAX_ENVIRONMENT_HALLWAY           = 12;
  EAX_ENVIRONMENT_STONECORRIDOR     = 13;
  EAX_ENVIRONMENT_ALLEY             = 14;
  EAX_ENVIRONMENT_FOREST            = 15;
  EAX_ENVIRONMENT_CITY              = 16;
  EAX_ENVIRONMENT_MOUNTAINS         = 17;
  EAX_ENVIRONMENT_QUARRY            = 18;
  EAX_ENVIRONMENT_PLAIN             = 19;
  EAX_ENVIRONMENT_PARKINGLOT        = 20;
  EAX_ENVIRONMENT_SEWERPIPE         = 21;
  EAX_ENVIRONMENT_UNDERWATER        = 22;
  EAX_ENVIRONMENT_DRUGGED           = 23;
  EAX_ENVIRONMENT_DIZZY             = 24;
  EAX_ENVIRONMENT_PSYCHOTIC         = 25;
  // total number of environments
  EAX_ENVIRONMENT_COUNT             = 26;

  BASS_STREAMPROC_END = $80000000; // end of user stream flag

  // BASS_StreamCreateFileUser file systems
  STREAMFILE_NOBUFFER     = 0;
  STREAMFILE_BUFFER       = 1;
  STREAMFILE_BUFFERPUSH   = 2;

  // BASS_StreamPutFileData options
  BASS_FILEDATA_END       = 0; // end & close the file

  // BASS_StreamGetFilePosition modes
  BASS_FILEPOS_CURRENT    = 0;
  BASS_FILEPOS_DECODE     = BASS_FILEPOS_CURRENT;
  BASS_FILEPOS_DOWNLOAD   = 1;
  BASS_FILEPOS_END        = 2;
  BASS_FILEPOS_START      = 3;
  BASS_FILEPOS_CONNECTED  = 4;
  BASS_FILEPOS_BUFFER     = 5;
  BASS_FILEPOS_SOCKET     = 6;
  BASS_FILEPOS_ASYNCBUF   = 7;
  BASS_FILEPOS_SIZE       = 8;

  // BASS_ChannelSetSync types
  BASS_SYNC_POS           = 0;
  BASS_SYNC_END           = 2;
  BASS_SYNC_META          = 4;
  BASS_SYNC_SLIDE         = 5;
  BASS_SYNC_STALL         = 6;
  BASS_SYNC_DOWNLOAD      = 7;
  BASS_SYNC_FREE          = 8;
  BASS_SYNC_SETPOS        = 11;
  BASS_SYNC_MUSICPOS      = 10;
  BASS_SYNC_MUSICINST     = 1;
  BASS_SYNC_MUSICFX       = 3;
  BASS_SYNC_OGG_CHANGE    = 12;
  BASS_SYNC_MIXTIME       = $40000000; // flag: sync at mixtime, else at playtime
  BASS_SYNC_ONETIME       = $80000000; // flag: sync only once, else continuously

  // BASS_ChannelIsActive return values
  BASS_ACTIVE_STOPPED = 0;
  BASS_ACTIVE_PLAYING = 1;
  BASS_ACTIVE_STALLED = 2;
  BASS_ACTIVE_PAUSED  = 3;

  // Channel attributes
  BASS_ATTRIB_FREQ                  = 1;
  BASS_ATTRIB_VOL                   = 2;
  BASS_ATTRIB_PAN                   = 3;
  BASS_ATTRIB_EAXMIX                = 4;
  BASS_ATTRIB_NOBUFFER              = 5;
  BASS_ATTRIB_VBR                   = 6;
  BASS_ATTRIB_CPU                   = 7;
  BASS_ATTRIB_SRC                   = 8;
  BASS_ATTRIB_NET_RESUME            = 9;
  BASS_ATTRIB_SCANINFO              = 10;
  BASS_ATTRIB_NORAMP                = 11;
  BASS_ATTRIB_BITRATE               = 12;
  BASS_ATTRIB_MUSIC_AMPLIFY         = $100;
  BASS_ATTRIB_MUSIC_PANSEP          = $101;
  BASS_ATTRIB_MUSIC_PSCALER         = $102;
  BASS_ATTRIB_MUSIC_BPM             = $103;
  BASS_ATTRIB_MUSIC_SPEED           = $104;
  BASS_ATTRIB_MUSIC_VOL_GLOBAL      = $105;
  BASS_ATTRIB_MUSIC_ACTIVE          = $106;
  BASS_ATTRIB_MUSIC_VOL_CHAN        = $200; // + channel #
  BASS_ATTRIB_MUSIC_VOL_INST        = $300; // + instrument #

  // BASS_ChannelGetData flags
  BASS_DATA_AVAILABLE = 0;        // query how much data is buffered
  BASS_DATA_FIXED     = $20000000; // flag: return 8.24 fixed-point data
  BASS_DATA_FLOAT     = $40000000; // flag: return floating-point sample data
  BASS_DATA_FFT256    = $80000000; // 256 sample FFT
  BASS_DATA_FFT512    = $80000001; // 512 FFT
  BASS_DATA_FFT1024   = $80000002; // 1024 FFT
  BASS_DATA_FFT2048   = $80000003; // 2048 FFT
  BASS_DATA_FFT4096   = $80000004; // 4096 FFT
  BASS_DATA_FFT8192   = $80000005; // 8192 FFT
  BASS_DATA_FFT16384  = $80000006; // 16384 FFT
  BASS_DATA_FFT32768  = $80000007; // 32768 FFT
  BASS_DATA_FFT_INDIVIDUAL = $10; // FFT flag: FFT for each channel, else all combined
  BASS_DATA_FFT_NOWINDOW = $20;   // FFT flag: no Hanning window
  BASS_DATA_FFT_REMOVEDC = $40;   // FFT flag: pre-remove DC bias
  BASS_DATA_FFT_COMPLEX = $80;    // FFT flag: return complex data

  // BASS_ChannelGetLevelEx flags
  BASS_LEVEL_MONO     = 1;
  BASS_LEVEL_STEREO   = 2;
  BASS_LEVEL_RMS      = 4;

  // BASS_ChannelGetTags types : what's returned
  BASS_TAG_ID3        = 0; // ID3v1 tags : TAG_ID3 structure
  BASS_TAG_ID3V2      = 1; // ID3v2 tags : variable length block
  BASS_TAG_OGG        = 2; // OGG comments : series of null-terminated UTF-8 strings
  BASS_TAG_HTTP       = 3; // HTTP headers : series of null-terminated ANSI strings
  BASS_TAG_ICY        = 4; // ICY headers : series of null-terminated ANSI strings
  BASS_TAG_META       = 5; // ICY metadata : ANSI string
  BASS_TAG_APE        = 6; // APEv2 tags : series of null-terminated UTF-8 strings
  BASS_TAG_MP4        = 7; // MP4/iTunes metadata : series of null-terminated UTF-8 strings
  BASS_TAG_WMA        = 8; // WMA tags : series of null-terminated UTF-8 strings
  BASS_TAG_VENDOR     = 9; // OGG encoder : UTF-8 string
  BASS_TAG_LYRICS3    = 10; // Lyric3v2 tag : ASCII string
  BASS_TAG_CA_CODEC   = 11;   // CoreAudio codec info : TAG_CA_CODEC structure
  BASS_TAG_MF         = 13;   // Media Foundation tags : series of null-terminated UTF-8 strings
  BASS_TAG_WAVEFORMAT = 14;   // WAVE format : WAVEFORMATEEX structure
  BASS_TAG_RIFF_INFO  = $100; // RIFF "INFO" tags : series of null-terminated ANSI strings
  BASS_TAG_RIFF_BEXT  = $101; // RIFF/BWF "bext" tags : TAG_BEXT structure
  BASS_TAG_RIFF_CART  = $102; // RIFF/BWF "cart" tags : TAG_CART structure
  BASS_TAG_RIFF_DISP  = $103; // RIFF "DISP" text tag : ANSI string
  BASS_TAG_APE_BINARY = $1000; // + index #, binary APEv2 tag : TAG_APE_BINARY structure
  BASS_TAG_MUSIC_NAME = $10000;   // MOD music name : ANSI string
  BASS_TAG_MUSIC_MESSAGE = $10001; // MOD message : ANSI string
  BASS_TAG_MUSIC_ORDERS = $10002; // MOD order list : BYTE array of pattern numbers
  BASS_TAG_MUSIC_AUTH = $10003; // MOD author : UTF-8 string
  BASS_TAG_MUSIC_INST = $10100;   // + instrument #, MOD instrument name : ANSI string
  BASS_TAG_MUSIC_SAMPLE = $10300; // + sample #, MOD sample name : ANSI string

  // BASS_ChannelGetLength/GetPosition/SetPosition modes
  BASS_POS_BYTE           = 0; // byte position
  BASS_POS_MUSIC_ORDER    = 1; // order.row position, MAKELONG(order,row)
  BASS_POS_OGG            = 3; // OGG bitstream number
  BASS_POS_INEXACT        = $8000000; // flag: allow seeking to inexact position
  BASS_POS_DECODE         = $10000000; // flag: get the decoding (not playing) position
  BASS_POS_DECODETO       = $20000000; // flag: decode to the position instead of seeking
  BASS_POS_SCAN           = $40000000; // flag: scan to the position

  // BASS_RecordSetInput flags
  BASS_INPUT_OFF    = $10000;
  BASS_INPUT_ON     = $20000;

  BASS_INPUT_TYPE_MASK    = $FF000000;
  BASS_INPUT_TYPE_UNDEF   = $00000000;
  BASS_INPUT_TYPE_DIGITAL = $01000000;
  BASS_INPUT_TYPE_LINE    = $02000000;
  BASS_INPUT_TYPE_MIC     = $03000000;
  BASS_INPUT_TYPE_SYNTH   = $04000000;
  BASS_INPUT_TYPE_CD      = $05000000;
  BASS_INPUT_TYPE_PHONE   = $06000000;
  BASS_INPUT_TYPE_SPEAKER = $07000000;
  BASS_INPUT_TYPE_WAVE    = $08000000;
  BASS_INPUT_TYPE_AUX     = $09000000;
  BASS_INPUT_TYPE_ANALOG  = $0A000000;

  BASS_FX_DX8_CHORUS     = 0;
  BASS_FX_DX8_COMPRESSOR  = 1;
  BASS_FX_DX8_DISTORTION  = 2;
  BASS_FX_DX8_ECHO        = 3;
  BASS_FX_DX8_FLANGER     = 4;
  BASS_FX_DX8_GARGLE      = 5;
  BASS_FX_DX8_I3DL2REVERB = 6;
  BASS_FX_DX8_PARAMEQ     = 7;
  BASS_FX_DX8_REVERB      = 8;

  BASS_DX8_PHASE_NEG_180 = 0;
  BASS_DX8_PHASE_NEG_90  = 1;
  BASS_DX8_PHASE_ZERO    = 2;
  BASS_DX8_PHASE_90      = 3;
  BASS_DX8_PHASE_180     = 4;

type
  DWORD = LongWord;
  BOOL = LongBool;
  QWORD = Int64;

  HMUSIC = DWORD;       // MOD music handle
  HSAMPLE = DWORD;      // sample handle
  HCHANNEL = DWORD;     // playing sample's channel handle
  HSTREAM = DWORD;      // sample stream handle
  HRECORD = DWORD;      // recording handle
  HSYNC = DWORD;        // synchronizer handle
  HDSP = DWORD;         // DSP handle
  HFX = DWORD;          // DX8 effect handle
  HPLUGIN = DWORD;      // Plugin handle

  // Device info structure
  BASS_DEVICEINFO = record
    name: PAnsiChar;    // description
    driver: PAnsiChar;  // driver
    flags: DWORD;
  end;

  BASS_INFO = record
    flags: DWORD;       // device capabilities (DSCAPS_xxx flags)
    hwsize: DWORD;      // size of total device hardware memory
    hwfree: DWORD;      // size of free device hardware memory
    freesam: DWORD;     // number of free sample slots in the hardware
    free3d: DWORD;      // number of free 3D sample slots in the hardware
    minrate: DWORD;     // min sample rate supported by the hardware
    maxrate: DWORD;     // max sample rate supported by the hardware
    eax: BOOL;          // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
    minbuf: DWORD;      // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY)
    dsver: DWORD;       // DirectSound version
    latency: DWORD;     // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY)
    initflags: DWORD;   // BASS_Init "flags" parameter
    speakers: DWORD;    // number of speakers available
    freq: DWORD;        // current output rate
  end;

  // Recording device info structure
  BASS_RECORDINFO = record
    flags: DWORD;       // device capabilities (DSCCAPS_xxx flags)
    formats: DWORD;     // supported standard formats (WAVE_FORMAT_xxx flags)
    inputs: DWORD;      // number of inputs
    singlein: BOOL;     // only 1 input can be set at a time
    freq: DWORD;        // current input rate
  end;

  // Sample info structure
  BASS_SAMPLE = record
    freq: DWORD;        // default playback rate
    volume: Single;     // default volume (0-100)
    pan: Single;        // default pan (-100=left, 0=middle, 100=right)
    flags: DWORD;       // BASS_SAMPLE_xxx flags
    length: DWORD;      // length (in samples, not bytes)
    max: DWORD;         // maximum simultaneous playbacks
    origres: DWORD;     // original resolution
    chans: DWORD;       // number of channels
    mingap: DWORD;      // minimum gap (ms) between creating channels
    mode3d: DWORD;      // BASS_3DMODE_xxx mode
    mindist: Single;    // minimum distance
    maxdist: Single;    // maximum distance
    iangle: DWORD;      // angle of inside projection cone
    oangle: DWORD;      // angle of outside projection cone
    outvol: Single;     // delta-volume outside the projection cone
    vam: DWORD;         // voice allocation/management flags (BASS_VAM_xxx)
    priority: DWORD;    // priority (0=lowest, $ffffffff=highest)
  end;

  // Channel info structure
  BASS_CHANNELINFO = record
    freq: DWORD;        // default playback rate
    chans: DWORD;       // channels
    flags: DWORD;       // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
    ctype: DWORD;       // type of channel
    origres: DWORD;     // original resolution
    plugin: HPLUGIN;    // plugin
    sample: HSAMPLE;    // sample
    {$IFDEF CPUX64}
    padding: DWORD;
    {$ENDIF}
    filename: PChar;    // filename
  end;

  BASS_PLUGINFORM = record
    ctype: DWORD;       // channel type
    {$IFDEF CPUX64}
    padding: DWORD;
    {$ENDIF}
    name: PAnsiChar;    // format description
    exts: PAnsiChar;    // file extension filter (*.ext1;*.ext2;etc...)
  end;
  PBASS_PLUGINFORMS = ^TBASS_PLUGINFORMS;
  TBASS_PLUGINFORMS = array[0..maxInt div sizeOf(BASS_PLUGINFORM) - 1] of BASS_PLUGINFORM;

  PBASS_PLUGININFO = ^BASS_PLUGININFO;
  BASS_PLUGININFO = record
    version: DWORD;             // version (same form as BASS_GetVersion)
    formatc: DWORD;             // number of formats
    formats: PBASS_PLUGINFORMS; // the array of formats
  end;

  // 3D vector (for 3D positions/velocities/orientations)
  BASS_3DVECTOR = record
    x: Single;          // +=right, -=left
    y: Single;          // +=up, -=down
    z: Single;          // +=front, -=behind
  end;

  // User file stream callback functions
  FILECLOSEPROC = procedure(user: Pointer); {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF};
  FILELENPROC = function(user: Pointer): QWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF};
  FILEREADPROC = function(buffer: Pointer; length: DWORD; user: Pointer): DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF};
  FILESEEKPROC = function(offset: QWORD; user: Pointer): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF};

  BASS_FILEPROCS = record
    close: FILECLOSEPROC;
    length: FILELENPROC;
    read: FILEREADPROC;
    seek: FILESEEKPROC;
  end;

  // ID3v1 tag structure
  PTAG_ID3 = ^TAG_ID3;
  TAG_ID3 = record
    id: Array[0..2] of AnsiChar;
    title: Array[0..29] of AnsiChar;
    artist: Array[0..29] of AnsiChar;
    album: Array[0..29] of AnsiChar;
    year: Array[0..3] of AnsiChar;
    comment: Array[0..29] of AnsiChar;
    genre: Byte;
  end;

  // Binary APEv2 tag structure
  PTAG_APE_BINARY = ^TAG_APE_BINARY;
  TAG_APE_BINARY = record
    key: PAnsiChar;
    data: PAnsiChar;
    length: DWORD;
  end;

  // BWF "bext" tag structure
  PTAG_BEXT = ^TAG_BEXT;
  TAG_BEXT = packed record
    Description: Array[0..255] of AnsiChar;     // description
    Originator: Array[0..31] of AnsiChar;       // name of the originator
    OriginatorReference: Array[0..31] of AnsiChar; // reference of the originator
    OriginationDate: Array[0..9] of AnsiChar;   // date of creation (yyyy-mm-dd)
    OriginationTime: Array[0..7] of AnsiChar;   // time of creation (hh-mm-ss)
    TimeReference: QWORD;                       // first sample count since midnight (little-endian)
    Version: Word;                              // BWF version (little-endian)
    UMID: Array[0..63] of Byte;                 // SMPTE UMID
    Reserved: Array[0..189] of Byte;
    CodingHistory: Array[0..maxInt div 2 - 1] of AnsiChar;           // history
  end;

  BASS_DX8_CHORUS = record
    fWetDryMix: Single;
    fDepth: Single;
    fFeedback: Single;
    fFrequency: Single;
    lWaveform: DWORD;   // 0=triangle, 1=sine
    fDelay: Single;
    lPhase: DWORD;      // BASS_DX8_PHASE_xxx
  end;

  BASS_DX8_COMPRESSOR = record
    fGain: Single;
    fAttack: Single;
    fRelease: Single;
    fThreshold: Single;
    fRatio: Single;
    fPredelay: Single;
  end;

  BASS_DX8_DISTORTION = record
    fGain: Single;
    fEdge: Single;
    fPostEQCenterFrequency: Single;
    fPostEQBandwidth: Single;
    fPreLowpassCutoff: Single;
  end;

  BASS_DX8_ECHO = record
    fWetDryMix: Single;
    fFeedback: Single;
    fLeftDelay: Single;
    fRightDelay: Single;
    lPanDelay: BOOL;
  end;

  BASS_DX8_FLANGER = record
    fWetDryMix: Single;
    fDepth: Single;
    fFeedback: Single;
    fFrequency: Single;
    lWaveform: DWORD;   // 0=triangle, 1=sine
    fDelay: Single;
    lPhase: DWORD;      // BASS_DX8_PHASE_xxx
  end;

  BASS_DX8_GARGLE = record
    dwRateHz: DWORD;               // Rate of modulation in hz
    dwWaveShape: DWORD;            // 0=triangle, 1=square
  end;

  BASS_DX8_I3DL2REVERB = record
    lRoom: LongInt;                // [-10000, 0]      default: -1000 mB
    lRoomHF: LongInt;              // [-10000, 0]      default: 0 mB
    flRoomRolloffFactor: Single;   // [0.0, 10.0]      default: 0.0
    flDecayTime: Single;           // [0.1, 20.0]      default: 1.49s
    flDecayHFRatio: Single;        // [0.1, 2.0]       default: 0.83
    lReflections: LongInt;         // [-10000, 1000]   default: -2602 mB
    flReflectionsDelay: Single;    // [0.0, 0.3]       default: 0.007 s
    lReverb: LongInt;              // [-10000, 2000]   default: 200 mB
    flReverbDelay: Single;         // [0.0, 0.1]       default: 0.011 s
    flDiffusion: Single;           // [0.0, 100.0]     default: 100.0 %
    flDensity: Single;             // [0.0, 100.0]     default: 100.0 %
    flHFReference: Single;         // [20.0, 20000.0]  default: 5000.0 Hz
  end;

  BASS_DX8_PARAMEQ = record
    fCenter: Single;
    fBandwidth: Single;
    fGain: Single;
  end;

  BASS_DX8_REVERB = record
    fInGain: Single;               // [-96.0,0.0]            default: 0.0 dB
    fReverbMix: Single;            // [-96.0,0.0]            default: 0.0 db
    fReverbTime: Single;           // [0.001,3000.0]         default: 1000.0 ms
    fHighFreqRTRatio: Single;      // [0.001,0.999]          default: 0.001
  end;

  // callback function types
  STREAMPROC = function(handle: HSTREAM; buffer: Pointer; length: DWORD; user: Pointer): DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF};
  {
    User stream callback function. NOTE: A stream function should obviously be as
    quick as possible, other streams (and MOD musics) can't be mixed until
    it's finished.
    handle : The stream that needs writing
    buffer : Buffer to write the samples in
    length : Number of bytes to write
    user   : The 'user' parameter value given when calling BASS_StreamCreate
    RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end
             the stream.
  }

const
  // special STREAMPROCs
  STREAMPROC_DUMMY = Pointer(0);   // "dummy" stream
  STREAMPROC_PUSH = Pointer(-1);   // push stream

type

  DOWNLOADPROC = procedure(buffer: Pointer; length: DWORD; user: Pointer); {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF};
  {
    Internet stream download callback function.
    buffer : Buffer containing the downloaded data... NULL=end of download
    length : Number of bytes in the buffer
    user   : The 'user' parameter value given when calling BASS_StreamCreateURL
  }

  SYNCPROC = procedure(handle: HSYNC; channel, data: DWORD; user: Pointer); {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF};
  {
    Sync callback function. NOTE: a sync callback function should be very
    quick as other syncs cannot be processed until it has finished. If the
    sync is a "mixtime" sync, then other streams and MOD musics can not be
    mixed until it's finished either.
    handle : The sync that has occured
    channel: Channel that the sync occured in
    data   : Additional data associated with the sync's occurance
    user   : The 'user' parameter given when calling BASS_ChannelSetSync
  }


  DSPPROC = procedure(handle: HDSP; channel: DWORD; buffer: Pointer; length: DWORD; user: Pointer); {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF};
  {
    DSP callback function. NOTE: A DSP function should obviously be as quick
    as possible... other DSP functions, streams and MOD musics can not be
    processed until it's finished.
    handle : The DSP handle
    channel: Channel that the DSP is being applied to
    buffer : Buffer to apply the DSP to
    length : Number of bytes in the buffer
    user   : The 'user' parameter given when calling BASS_ChannelSetDSP
  }

  RECORDPROC = function(handle: HRECORD; buffer: Pointer; length: DWORD; user: Pointer): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF};
  {
    Recording callback function.
    handle : The recording handle
    buffer : Buffer containing the recorded sample data
    length : Number of bytes
    user   : The 'user' parameter value given when calling BASS_RecordStart
    RETURN : TRUE = continue recording, FALSE = stop
  }


// Functions
const
{$IFDEF MSWINDOWS}
  bassdll = 'bass.dll';
{$ENDIF}
{$IFDEF LINUX}
  bassdll = 'libbass.so';
{$ENDIF}
{$IFDEF MACOS}
  bassdll = 'libbass.dylib';
{$ENDIF}

function BASS_SetConfig(option, value: DWORD): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_GetConfig(option: DWORD): DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_SetConfigPtr(option: DWORD; value: Pointer): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_GetConfigPtr(option: DWORD): Pointer; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_GetVersion: DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_ErrorGetCode: LongInt; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_GetDeviceInfo(device: DWORD; var info: BASS_DEVICEINFO): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
{$IFDEF MSWINDOWS}
function BASS_Init(device: LongInt; freq, flags: DWORD; win: HWND; clsid: PGUID): BOOL; stdcall; external bassdll;
{$ELSE}
function BASS_Init(device: LongInt; freq, flags: DWORD; win: Pointer; clsid: Pointer): BOOL; cdecl; external bassdll;
{$ENDIF}
function BASS_SetDevice(device: DWORD): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_GetDevice: DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_Free: BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
{$IFDEF MSWINDOWS}
function BASS_GetDSoundObject(obj: DWORD): Pointer; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
{$ENDIF}
function BASS_GetInfo(var info: BASS_INFO): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_Update(length: DWORD): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_GetCPU: Single; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_Start: BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_Stop: BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_Pause: BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_SetVolume(volume: Single): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_GetVolume: Single; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;

function BASS_PluginLoad(filename: PChar; flags: DWORD): HPLUGIN; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_PluginFree(handle: HPLUGIN): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_PluginGetInfo(handle: HPLUGIN): PBASS_PLUGININFO; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;

function BASS_Set3DFactors(distf, rollf, doppf: Single): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_Get3DFactors(var distf, rollf, doppf: Single): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_Set3DPosition(var pos, vel, front, top: BASS_3DVECTOR): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_Get3DPosition(var pos, vel, front, top: BASS_3DVECTOR): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
procedure BASS_Apply3D; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
{$IFDEF MSWINDOWS}
function BASS_SetEAXParameters(env: LongInt; vol, decay, damp: Single): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_GetEAXParameters(var env: DWORD; var vol, decay, damp: Single): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
{$ENDIF}

function BASS_MusicLoad(mem: BOOL; f: Pointer; offset: QWORD; length, flags, freq: DWORD): HMUSIC; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_MusicFree(handle: HMUSIC): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;

function BASS_SampleLoad(mem: BOOL; f: Pointer; offset: QWORD; length, max, flags: DWORD): HSAMPLE; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_SampleCreate(length, freq, chans, max, flags: DWORD): HSAMPLE; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_SampleFree(handle: HSAMPLE): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_SampleSetData(handle: HSAMPLE; buffer: Pointer): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_SampleGetData(handle: HSAMPLE; buffer: Pointer): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_SampleGetInfo(handle: HSAMPLE; var info: BASS_SAMPLE): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_SampleSetInfo(handle: HSAMPLE; var info: BASS_SAMPLE): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_SampleGetChannel(handle: HSAMPLE; onlynew: BOOL): HCHANNEL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_SampleGetChannels(handle: HSAMPLE; channels: Pointer): DWORD; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_SampleStop(handle: HSAMPLE): BOOL; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;

function BASS_StreamCreate(freq, chans, flags: DWORD; proc: STREAMPROC; user: Pointer): HSTREAM; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_StreamCreateFile(mem: BOOL; f: Pointer; offset, length: QWORD; flags: DWORD): HSTREAM; {$IFDEF MSWINDOWS}stdcall{$ELSE}cdecl{$ENDIF}; external bassdll;
function BASS_StreamCreateURL(url: PChar; offset: DWORD; flags: DWORD; proc: DOWNLOA


Title: Re: Bass Test & Bass Sync with Delphi - Α έτσι μιξάρουν με το μπάσσο οι κουφάλες :P
Post by: Katarameno on October 19, 2016, 14:50:05 pm
Ξέρω...  :-[

Κάδο  ;D


Title: Re: Bass Test & Bass Sync with Delphi - Α έτσι μιξάρουν με το μπάσσο οι κουφάλες :P
Post by: Niobe on October 19, 2016, 16:20:31 pm
Σε borland το δοκιμασες αν τρεχει;  8)) 8))


Title: Re: Bass Test & Bass Sync with Delphi - Α έτσι μιξάρουν με το μπάσσο οι κουφάλες :P
Post by: Katarameno on October 19, 2016, 23:06:51 pm
Όχι απλά το είδα και γελούσα με τα
DRUGGED και PSYCHOTIC  :P

Με Borland Delphi 7 + θα ανοίγει το αρχείο αλλά θέλει και άλλα, έχει ολόκληρο φάκελλο με άλλα *.pas αρχεία.


Title: Re: Bass Test & Bass Sync with Delphi - Α έτσι μιξάρουν με το μπάσσο οι κουφάλες :P
Post by: Αλντεμπαράν on October 19, 2016, 23:29:17 pm
Στην 34η γραμμή ξέχασες το ερωτηματικό και θα σου χτυπήσει


Title: Re: Bass Test & Bass Sync with Delphi - Α έτσι μιξάρουν με το μπάσσο οι κουφάλες :P
Post by: Katarameno on October 19, 2016, 23:47:03 pm
Τσου ρε κουνοδάχτυλε  :D ;D :P
C++σάκια που θα με πεις οτι χτυπάει στη γραμμή 34  :P
Aπλά πολύ παρακάτω είχε ένα σε αγκύλη που το SMF το έβλεπε ως tag για να τα δείχνει italic και το έβαλα italic από την αρχή για να δείχνει ωραία, και άρα ναι, δίκιο έχει η Niobe, το κείμενο αν το έπαιρνες σε *.pas δεν άνοιγε, το σωστό είναι μέσα στο *.rar

Στο rar είναι όλο το δέντρο φακέλλων που χρειάζεται για να ανοίξει ως Delphi Project και να κάνει compile για να "φτύσει" μάλλον το bass.dll το οποίο το χρησιμοποιούν άλλες εφαρμογές για dj για να κάνουν μείξη με βάση τα μπάσσα (bass swap mix) και όχι το κλασσικό beat mix. (υποθέτω δηλαδή γιατί τουλάχιστον ένα προγραμματάκι, το 1by1  [ http://mpesch3.de1.cc/1by1.html ] λέει οτι μπορεί να το φορτώσει για να μπορεί να κάνει και bass swap mix  8))

Και πάλι λάθος :

το σωστό project είναι αυτό στο τρέχον zip - Κάνει compile και βγάζει ένα BassTest.exe αλλά χτυπάει γιατί λείπει το bass.dll όπως μου λέει όταν τρέχω το .exe
Προφανώς αυτό το .dll πρέπει να το βάλω κάπου αλλά καλύτερα να μη μαντέψω θα βγει ακατάλληλο:  μάλλον στον κλασσικό φάκελλο


Title: Re: Bass Test & Bass Sync with Delphi - Α έτσι μιξάρουν με το μπάσσο οι κουφάλες :P
Post by: Katarameno on October 19, 2016, 23:59:30 pm
Α λάθος, τώρα είδα οτι είναι κομμένο το κείμενο :D Δεν άντεξε το SMF, σε κάποιο σημείο λέει στον κώδικα :


implementation

function BASS_SPEAKER_N(n: DWORD): DWORD;
begin
  Result := n shl 24;
end;

{$IFDEF MSWINDOWS}
function BASS_SetEAXPreset(env: LongInt): BOOL;
begin
  case (env) of
    EAX_ENVIRONMENT_GENERIC:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_GENERIC, 0.5, 1.493, 0.5);
    EAX_ENVIRONMENT_PADDEDCELL:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PADDEDCELL, 0.25, 0.1, 0);
    EAX_ENVIRONMENT_ROOM:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_ROOM, 0.417, 0.4, 0.666);
    EAX_ENVIRONMENT_BATHROOM:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_BATHROOM, 0.653, 1.499, 0.166);
    EAX_ENVIRONMENT_LIVINGROOM:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_LIVINGROOM, 0.208, 0.478, 0);
    EAX_ENVIRONMENT_STONEROOM:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_STONEROOM, 0.5, 2.309, 0.888);
    EAX_ENVIRONMENT_AUDITORIUM:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_AUDITORIUM, 0.403, 4.279, 0.5);
    EAX_ENVIRONMENT_CONCERTHALL:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CONCERTHALL, 0.5, 3.961, 0.5);
    EAX_ENVIRONMENT_CAVE:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CAVE, 0.5, 2.886, 1.304);
    EAX_ENVIRONMENT_ARENA:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_ARENA, 0.361, 7.284, 0.332);
    EAX_ENVIRONMENT_HANGAR:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_HANGAR, 0.5, 10.0, 0.3);
    EAX_ENVIRONMENT_CARPETEDHALLWAY:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CARPETEDHALLWAY, 0.153, 0.259, 2.0);
    EAX_ENVIRONMENT_HALLWAY:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_HALLWAY, 0.361, 1.493, 0);
    EAX_ENVIRONMENT_STONECORRIDOR:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_STONECORRIDOR, 0.444, 2.697, 0.638);
    EAX_ENVIRONMENT_ALLEY:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_ALLEY, 0.25, 1.752, 0.776);
    EAX_ENVIRONMENT_FOREST:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_FOREST, 0.111, 3.145, 0.472);
    EAX_ENVIRONMENT_CITY:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_CITY, 0.111, 2.767, 0.224);
    EAX_ENVIRONMENT_MOUNTAINS:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_MOUNTAINS, 0.194, 7.841, 0.472);
    EAX_ENVIRONMENT_QUARRY:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_QUARRY, 1, 1.499, 0.5);
    EAX_ENVIRONMENT_PLAIN:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PLAIN, 0.097, 2.767, 0.224);
    EAX_ENVIRONMENT_PARKINGLOT:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PARKINGLOT, 0.208, 1.652, 1.5);
    EAX_ENVIRONMENT_SEWERPIPE:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_SEWERPIPE, 0.652, 2.886, 0.25);
    EAX_ENVIRONMENT_UNDERWATER:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_UNDERWATER, 1, 1.499, 0);
    EAX_ENVIRONMENT_DRUGGED:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_DRUGGED, 0.875, 8.392, 1.388);
    EAX_ENVIRONMENT_DIZZY:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_DIZZY, 0.139, 17.234, 0.666);
    EAX_ENVIRONMENT_PSYCHOTIC:
      Result := BASS_SetEAXParameters(EAX_ENVIRONMENT_PSYCHOTIC, 0.486, 7.563, 0.806);
    else
      Result := FALSE;
  end;
end;
{$ENDIF}

end.


Title: Re: Bass Test & Bass Sync with Delphi - Α έτσι μιξάρουν με το μπάσσο οι κουφάλες :P
Post by: Obarack Sand on October 20, 2016, 00:09:48 am
Στην 34η γραμμή ξέχασες το ερωτηματικό και θα σου χτυπήσει
Σε borland το δοκιμασες αν τρεχει;  8)) 8))

Εγώ για αυτά μπήκα.  :D :D


Title: Re: Bass Test & Bass Sync with Delphi - Α έτσι μιξάρουν με το μπάσσο οι κουφάλες :P
Post by: Katarameno on October 20, 2016, 01:04:09 am
Έκανε compile με Delphi 7 αλλά το .exe που παράγεται δεν ανοίγει - βγάζει error οτι του λείπει το bass.dll


(https://s3.postimg.org/8n69ie7yb/Screenshot_1.jpg)

(https://s3.postimg.org/xhprcgssj/Screenshot_2.jpg)

(https://s3.postimg.org/tmmd9w9mp/Screenshot_3.jpg)

https://s3.postimg.org/8n69ie7yb/Screenshot_1.jpg

https://s3.postimg.org/xhprcgssj/Screenshot_2.jpg

https://s3.postimg.org/tmmd9w9mp/Screenshot_3.jpg


Title: Re: Bass Test & Bass Sync with Delphi - Α έτσι μιξάρουν με το μπάσσο οι κουφάλες :P
Post by: Obarack Sand on October 20, 2016, 10:37:34 am
(https://snag.gy/8qDKAu.jpg)

https://www.youtube.com/watch?v=bJ9r8LMU9bQ


Title: Re: Bass Test & Bass Sync with Delphi - Α έτσι μιξάρουν με το μπάσσο οι κουφάλες :P
Post by: Katarameno on October 21, 2016, 05:43:53 am
E, και τι εννοείς δηλ ?  ::) Oτι το Lock The Taskbar σου θυμίζει το Rock The Caspah?  :P
Ήταν το ποντίκι στο Taskbar και είχα πατήσει δεξί κλικ, όπου βγάζει το μενού στο οποίο φαίνεται οτι έχω "Locked" το taskbar μου [ τι πιο λογικό με τόσα που έχω βάλει εκεί  ::) :P ] και μετά το κούνησα παραδίπλα πιο αριστερά στο εικονίδιο του Lightshot γιατί εκεί ήθελα να κάνω δεξί κλικ για να βγάλω το screenshot αλλά τελικά πάτησα το κουμπί PrtScr για να τελειώνουμε μια ώρα αρχύτερα :P

Μη με κράζετε πάλι δημοσίως που έχω πολλά εικονίδια στο Taskbar . Φόρο τώρα σε όσους έχουν πολλές συντομεύσεις pinned to taskbar  ;D

(https://s16.postimg.org/5jew1bwbp/Screenshot_3.jpg)

Κράξτε όσο θέλτε  ;D

Nαι,  τώρα που το ξαναβλέπω δεν εξήγησα τι πως που.

Είναι από το MixMeister το εργαλείο για djιλίκια με το οποίο κάνω και τα σετάκια που φτιάχνω (αυτά τα τεράστια μουσικά σεντόνια)
Έχει μια λειτουργία / επιλογή Mix with Bass / Bass Sync το εργαλείο εκτός από την συνηθισμένη που είναι η μείξη με το ρυθμό στα beat των κομματιών που θέλεις να μειξάρεις.
 
Εξ ου και κάπως έφτασα να βρω σε ένα άλλο site για Delphi programming τον κώδικα για το πως το κάνουν. Εξ ου και το "Α έτσι μιξάρουν με το μπάσσο οι κουφάλες" (developers του MixMeister).  ;) :P

Tελικά έκανα λίγο RTFM (Read the f*ckin' manual και κάνει κανονικά Compile / Build / Run και παίζει κανονικά μουσικάρες και ποιο άλλο να δοκίμαζα πρώτο, το έπος Soula  :D

(https://i.ibb.co/ZBvV2LD/000.png) (https://ibb.co/X76bY2R)

(https://i.ibb.co/GdYZzQg/001.png) (https://imgbb.com/)

(https://i.ibb.co/47Xd9QV/002.png) (https://ibb.co/CzY2NrH)

(https://i.ibb.co/9hKPZgH/003.png) (https://ibb.co/W08CV5v)

(https://i.ibb.co/Qc4cPph/004.png) (https://ibb.co/j5S5ybq)